Cooler Master & Aimpad are making an analog 24-key "ControlPad"


#1

It’s kind of a not-numpad numpad. But all analog. With custom keycap sets.


#2

Just give us back the Novatouch, Cooler Master!!! That being said I’d like to try this out for the novelty if nothing else.


#3

The analog part is what I find compelling. I’m hoping CM takes Aimpad’s tech the last mile to perfection.


#4

Noob question, but how is this different than the Flaretech switches (e.g. what can be found on the Wooting boards)?


#5

Not a noob question, it’s a good one! Like the article says, they use fundamentally the same technology–a PCB surface-mounted sensor that detects the depth of the switch stem as it’s depressed. Their respective implementations are just a little different.

Aimpad’s IP is all in the sensing method and PCB design. It’s very switch-agnostic. Lance Madsen (he is Aimpad and Aimpad is he) designed it that way. The Aimpad R5 prototype actually just has Cherry MX Red switches.

Wooting’s implementation requires a certain type of optical switch, and it’s tuned to work with Flaretech switches. I got into how that works exactly in this article when I was on Tom’s Hardware (sorry for the horrid ad experience, not my fault! :stuck_out_tongue: ): https://www.tomshardware.com/news/adomax-flaretech-prism-slim-edition-mechanical-switches-analog,34785.html

But again, they basically work the same way. You can even actuate and control Wooting’s implementation with your finger if you pop off a switch on the One.

More reading if you’re up for it:




#6

The Kickstarter for this is now live, BTW: https://www.kickstarter.com/projects/coolermaster/controlpad-24-keys-with-analog-control

I also updated the original story with the new info.


#7

I want this to have a D-Pad thumb cluster. But I like the look of the build.


#8

While I’m still skeptical about analog switches taking off, I like the two rollers on top


#9

If WASD relays xinput signals like advertised, it’s a game changer (pun intended). So many more genres of games could be expertly controlled without the need of a gamepad and giving up the precision and anolog nature of the mouse. I hope the tech becomes widely adopted so we see more premium/custom offerings.


#10

TOO LATE, I already used that pun in a headline. :stuck_out_tongue:

But yes, it’s really cool. I have the R5 protoype (Lance never asked for it back, nobody tell him I have it), and even that is impressive. I’m really looking forward to how CM can implement it.


#11

Totally just realized that scrolling back up! I must have clicked on the page earlier when it was posted, but didn’t read it through, then came back later to a new comment halfway down the page, lol. This also may be due to my lack of reading comprehension, but was there a delivery ETA on the Kickstarter page?